Team training
How to schedule the daily session — drill, intensity, who trains, tokens for extra sessions and boosted drills.
Team training is the main daily way to develop your squad. The first session of every day is free; a day without training is a day your squad does not grow.
How to run a session
Open "Training" → "Today".
- Pick a drill. The drill list can be filtered by line. Each card shows what the drill develops and which line it is for — goalkeeper, defence, midfield, attack or the whole team.
- Pick the intensity — "Light", "Standard" or "High".
- Check the forecast. Above the button you can see who trains, the expected gain, fitness after the session and the injury risk.
- Press "Schedule", then "Execute now". If you do not press it, the game runs the scheduled session by itself.
After the session, result tiles appear: who gained and how much.
Who trains
The players who train are those in your starting line-up from the line the drill is for. The bench and the rest of the squad do not take part in a team session. If the line-up has no players of the right line, the game warns you that the session will achieve nothing. To develop a reserve, put him in the line-up or train him individually.
Intensity
- Light — smaller gain and minimal fatigue. Good before a match.
- Standard — balanced gain and fatigue.
- High — the biggest gain, but players tire more, and someone may pick up a minor injury and miss a day or two. The medical centre lowers the risk and shortens the lay-off.
The "Cardio/stamina" drill adds no attributes — it is a light load that gives back a little fitness.
Extra sessions and tokens
After the free session you can "Add session" — each further one costs one training token. No more than 10 sessions a day.
- You can buy a token for money with the "Buy a token" button.
- The training base gives free tokens every week — the higher its level, the more.
A boosted drill gives a bigger gain but costs one more token and money — the price is shown next to the switch. It is available for the free session of the day too.
What affects the gain
- talent — a higher ceiling and faster growth;
- age — young players grow faster, veterans slower;
- the head coach and specialist coaches in "Staff", and the training base (staff roles, buildings);
- intensity and the boosted drill.
A gain is not guaranteed for everyone: a session gives a chance, and the result tiles show what actually happened. An attribute does not grow above the talent ceiling — then the game says "Talent cap reached".
History
The "History" tab shows the sessions of the last 7 days: drill, intensity and status. If a scheduled session could not be held, it is marked as missed and the tokens and money spent are returned.
Tips
- Train every day: the free session is the cheapest growth in the game.
- Before a cup match choose "Light" intensity.
- Rotate drills for different lines so you do not train just one attribute.