Staff: who does what
The fourteen staff roles, what each one gives the club and whom to hire first.
The staff are the people who make the club stronger off the pitch: they coach, heal, earn and scout. Each one works on a 90-day contract, and there is one person per role.
My staff
The "Staff" page is one compact table, "My staff", with all 14 roles. Each row shows: role · who holds it · what it gives the club · action. Above the table you see how many roles are filled and which bonuses the club is missing right now.
- A vacant role — the "Hire" button opens the staff market already filtered to that role.
- A filled role — expand the row (the arrow on the right) to see the contract: the end date, "Renew" (in the last 10 days of the contract) and "Release".
Roles
The length of injuries is shortened not by the staff but by the Medical Center building — see "Club buildings".
Whom to hire first
- Head Coach — without one the squad develops more slowly, and this effect covers every player.
- Doctor — so players recover in time between matches.
- Line coaches for the attributes you upgrade most often.
- Scout, once you start buying players: without one, other clubs' players are shown only approximately.
- Commercial roles — once the club already has fans and regular home cup matches.
Do not hire everyone at once: every contract is paid up front, and without money for training a strong staff has nothing to work with.
Staff market
The "Staff market" is a separate page with the candidates you can hire right now. It opens from the "Hire" button next to a vacant role or from the "Staff market" link above the table. You pick the role in a drop-down list, and candidates are shown in pages of 10. Roles you have already filled are not offered on the market.
How tiers, prices and contract renewals work is explained in "Staff tiers and contracts".