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How to play STRATKA: first steps, tactics, matches, the market, cups and club money.
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- Your first week in STRATKAWhat to do in your first seven days so the club starts to grow, day by day.
- Tactics: the basicsHow the tactics screen works — the pitch, the game plan, the bench and the coach's advice — and which decisions to start with.
- Live matchWhat the match page shows before kick-off and during the broadcast — scoreboard, 2D pitch, commentary, statistics, goal replays.
- Transfer marketHow to search for players, buy at a fixed price and bid in auctions — prices, the market fee and limits.
- Club economyWhere the club's money comes from, what it is spent on and how not to run out of budget.
- How the game worksWhat STRATKA is, what a manager's day looks like and where to find things in the menu.
All topics
Getting started5
- Your first week in STRATKAWhat to do in your first seven days so the club starts to grow, day by day.
- How the game worksWhat STRATKA is, what a manager's day looks like and where to find things in the menu.
- The Home screenWhat Home shows — your club and the next match, progress, open cups of your rank and shortcuts you pick yourself.
- Seasons, weekly quests and achievementsWhat the 28-day season and its free track are, how weekly quests work, what achievements are for and what they pay.
- GlossaryShort explanations of STRATKA terms — from skill and fitness to rank, staff and butcer.
Club and staff7
- Club rating and rankHow the club rating moves, what ranks I–VII are and what depends on them.
- The club page and identityWhat the club profile shows, how to change the name, crest and kits, and how cosmetics work.
- Club buildingsThe club's seven buildings — what each one does, how to upgrade them and what their upkeep costs.
- The stadiumCapacity, pitch, floodlights, the stadium name and what ticket income depends on.
- Staff: who does whatThe fourteen staff roles, what each one gives the club and whom to hire first.
- Staff tiers and contractsFive staff tiers, access by rank, payment up front, renewals and dismissals.
- The analyst: traits and player statisticsHow the analyst reveals player traits, what he unlocks on the Statistics tab and why research can fail.
Squad, tactics and training15
- The player cardWhat the player page shows — skill, talent, condition, attributes, traits — and what you can do from it.
- Player attributesThe nine attributes — what each does on the pitch, how they add up to skill and how to raise them.
- Fitness, morale and formThe four condition values of a player — what each means, what changes it and how to keep the squad fresh.
- Player traitsWhat traits (habits) are, how the analyst reveals them and how the personal coach raises their level.
- Injuries, cards and suspensionsWhere injuries come from, how long a player is out, how yellow cards add up and when a player misses a match.
- Squad limitsHow many players a club can have, who can start a match and how many players you must keep when selling.
- Age and potentialHow talent caps development, how fast players age, when the decline starts and how players retire.
- Tactics: the basicsHow the tactics screen works — the pitch, the game plan, the bench and the coach's advice — and which decisions to start with.
- Tactics dialsThe ten dials of the game plan and the seven ready-made plans — what each changes on the pitch and who it suits.
- Tactics conflictsThe four combinations the game will not save, how to spot and fix them, and the coach's tips that only warn.
- Duties and set piecesHow to give a player the "Defend", "Neutral" or "Attack" duty, what it changes and who takes corners, free kicks and penalties.
- Positions and fitPosition codes, why a player out of position plays worse and how the game shows how well he fits a place.
- Team trainingHow to schedule the daily session — drill, intensity, who trains, tokens for extra sessions and boosted drills.
- Individual developmentHow to spend a player's experience (OPUT) on specific attributes and how the personal coach develops habits.
- Youth academyHow to build the academy, find youngsters with a scout, develop them and promote them to the first team.
Matches and cups8
- Match typesCup matches and friendlies — how they differ for rating, money, fatigue and suspensions.
- Live matchWhat the match page shows before kick-off and during the broadcast — scoreboard, 2D pitch, commentary, statistics, goal replays.
- Match controlSubstitutions and tactics presets during your own match — limits, when a change takes effect and how not to use everything up too early.
- Match result and replayHow to read a finished match page — score, man of the match, "Why", the momentum strip, statistics and the 2D replay.
- FriendliesHow to play against a bot or another manager, what a friendly gives you and what its limits are.
- CupsRanks, the cycle of eight cups, the eight-club bracket and why cups are what moves a club forward.
- Entering a cupHow to enter a cup, what the game checks before entry, when the fee is paid and how to withdraw.
- Cup rewardsStage prizes, match rewards, tickets, experience and glory — and how a second cup in a day is paid: prizes in full, match rewards and tickets reduced.
Market and money8
- Transfer marketHow to search for players, buy at a fixed price and bid in auctions — prices, the market fee and limits.
- Bids and offersThe "Bids" section — your auction bids, incoming and outgoing offers, and how to accept or reject them.
- Selling and releasing playersHow to list a player for transfer, manage bids, how much you receive after the fee and what happens when you release a player.
- Free agentsThe catalogue of players without a club — how it refreshes, what an agent card shows and how signing differs from the market.
- Watchlist and scoutingHow to follow players, how many watchlist slots you have, what the scout reports and why other clubs' attributes are shown as a range.
- Club economyWhere the club's money comes from, what it is spent on and how not to run out of budget.
- The Finance pageBalance, income, expenses, the chart and the transaction log — how to read the club's finances and find where the money went.
- Shop and butcerWhat the shop sells, the two currencies — club money and butcer, refunds and why cosmetics give no advantage in the game.
Community and account6
- Chat and private messagesChat rooms, replies, mentions, slow mode, private messages and who can write to you.
- ForumSections and topics, quote replies, polls, trust levels and why a newcomer's first posts go to moderation.
- FriendsHow to add friends and what friendship opens up.
- Rules and moderationThe community rules in short, automatic spam protection, reports, appeals and possible penalties.
- Account settingsThe manager profile, privacy, language and theme, tutorial tips, notifications and how to change the look of your profile.
- STRATKA as an appHow to install STRATKA on a phone or computer, how the installed version updates and what works offline.




