Player attributes

Attributes are what a player can do. Each is rated from 1 to 21, and each matters in its own moments of the game.

The nine attributes

Defense
AttributeTackling
What it does on the pitchwins the ball in duels and tackles
Defense
AttributeMarking
What it does on the pitchstays with his opponent, closes space and intercepts passes
Defense
AttributeStamina
What it does on the pitchhow long the player keeps his energy — with low stamina he fades in the second half
Passing
AttributeFirst touch
What it does on the pitchcontrols the ball cleanly and keeps it under pressure
Passing
AttributePassing
What it does on the pitchaccuracy and range of passes
Attack
AttributeDribbling
What it does on the pitchbeats an opponent and carries the ball
Attack
AttributeShot Power
What it does on the pitchshoots hard, including from distance
Attack
AttributeFinishing
What it does on the pitchhits the target and converts chances
Goalkeeper
AttributeAgility
What it does on the pitchreactions and saves — the key goalkeeping attribute

The bars are coloured on a level scale: the brighter the colour, the stronger the attribute. It is information about quality, not a warning — a weak attribute is not an error.

Skill

Skill is the sum of an outfield player's eight attributes (all of them except agility). It is a handy number for comparing two players quickly, but not a verdict: on the pitch what matters is whether the attributes suit the position. A centre-back needs tackling and marking, a midfielder passing and first touch, a striker finishing, shot power and dribbling. A player with less skill but the "right" attributes can play better.

What else is on the card

  • Weaker foot and skills — 1 to 5 stars on the "Info" tab. Weaker foot is how confidently the player shoots and passes with his other foot; skills is how good he is at tricks and feints.
  • Player profile — the radar next to the attributes and the "Strongest side" line.
  • Hidden characteristics. Besides the visible attributes, a player has characteristics the game does not show. They also affect the match, so two players with the same attributes can play differently.

Other clubs' players

Without a scout, the exact attributes of other clubs' players are hidden: the card shows a "from–to" range and explains why. Hire a scout or build a scouting office: the higher the level, the narrower the range, all the way to the real values.

How to raise attributes

  • Experience. Players who take the pitch earn experience (xp). You spend it on attributes in "Training → Skills". The price of each step is shown in advance.
  • Team training improves the attributes of your starting eleven. The first session of each day is free.
  • Talent ceiling. An attribute cannot grow above the ceiling set by talent — in training such an attribute is marked "max". The ceiling goes down with age: see "Age and potential".

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Player attributes · STRATKA football manager